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Sakura dungeon gameplay
Sakura dungeon gameplay













sakura dungeon gameplay

When her CP reaches to 10, she gains the flow condition. While she is panicking, she suffers a 25% penalty to her dodge, hit and critical chance. When a character’s CP reaches to 0, they gain the panicked condition.

sakura dungeon gameplay

There was a large amount of detail lets take for example “CP” or concentration power. Of course despite having that as a form of annoyance to me I think that the there were some redeeming values in its gameplay.

sakura dungeon gameplay

Which obviously sucks especially when you are fighting a boss character and you are going to lose to it just simply because I have to guard because there are no other options available to me. Because after guard, having no way to recover health once my turn is over despite recovering “AP” to attack I will not have any form of chance to even attack because I will be dead by then. So let’s make it a situation where I am at 10 health and the opponent is also at 10 health and I have no “AP” left to do an attack and I would be forced to use guard skill which translates to death regardless of what I do. But what ticks me off is that in battle there is almost no way to recover health, you can’t even use health potions during combat that were bought from the shop at town. I would like to point out “Guard skill” first of that skill is useful of course because using that skill it lets me recover “AP” points so that I can spend them to attack BUT the guard skill does not recover health which is fine. I have the option of strong attack, weak attack, guard and some other spells. The very first problem is that the combat system that has been implemented into Sakura Dungeon sometimes feels a pain in the ass to deal with. Pretty simple to understand? Okay so let’s go into some points I would want to point out. When a character does not have enough AP to use a skill, the guard skill allows them to recover AP only and no VP will be recovered. When you enter combat, the AP of each character starts off between 40% to 80% of their maximum AP. A battle skill costs AP to take an action in her turn. When a character’s clothes are damaged, their recovery rate is halvedĪP or Action point. When all characters in your party are knocked out, the game is over. When a character’s VP reaches to zero, they are knocked out and can no longer fight. One of the most important mechanics of Sakura Dungeon is the ‘capture’ mechanic, where the player will be able to capture monster girls they encounter and add them to their party. So lets look at some of the most important and basics of Sakura Dungeon first. Before I continue I opted not to compare these 2 with each other simply because it is unfair because Demon Master Chris is a game that is few years old and Sakura Dungeon is new. The gameplay of Sakura Dungeon shares a huge resemblance to Demon Master Chris a doujin dungeon crawler game. Together, they will unearth great treasures, reveal secrets and hidden rooms, and recruit monster girls to fight by their side…all while avoiding traps, fighting off dangerous enemies and bosses across multiple floors, and uncovering the devious plans of the new dungeon lord. She soon discovers that it was the heroic knight, Ceri, who dared to wake her from her slumber, and after a brief fight and “negotiation,” Ceri decides to join her on an adventure to reclaim the dungeon! In this story players will assume the role of Yomi, an ancient fox spirit who awakens after several hundred years of deep sleep to find that possession of her lovingly made dungeon has been taken from her! As if that wasn’t enough cause for alarm, Yomi has also been robbed of her power, leaving her weak and vulnerable. Developed by winged cloud and published by Sekai project on steam.

  • 50+ different types of monsters to fight and capture.Sakura Dungeon is a first-person dungeon crawling RPG with visual novel elements set in a fantasy world where monsters and humans have been at war with one another for generations, but it leans towards more heavily on dungeon crawler aspect.
  • 3 difficulty settings (Normal, Hard, and Abyssal) with 15-25 hours of gameplay depending on your skill and the difficulty setting!.
  • First-person view with retro dungeon crawling action!.
  • Lead and control a powerful party of up to 6 characters!.
  • Capture monster girls, collect loot, explore the dungeon’s depths and reclaim what is yours in this dungeon crawler game. Your dungeon has been stolen from you while you have been sealed. Sakura Dungeon is developed by Winged Cloud and published by Sekai Project. Sakura Dungeon is a first-person RPG dungeon crawler.

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    Sakura dungeon gameplay